I know this is an old thread. So any achievement that you would of gotten most likely won't be obtainable unless you load an earlier save or start again. It also works on already modded saves! However I was wondering if this means that even a single active mod will put a stop in obtaining the achievements, or whether there are some mods that are 'safe' to install. I've designed this to be version independent. Here is a screenshot of how I have it right now. It's wrapped in a plain and simple interface that reveals two panes for viewing the available and enabled mods, respectively. Microsoft for Visual Studio 2015.
Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. There isn´t a reason to update this program, is kinda pointless. . Is really simple to use and setup, I dont think you guys will have any issue with it. To skip this risk, it's simply necessary to choose a different name for the mods folder.
Well if it's anything like how Fallout 4 works then the game will keep non-modded and modded saves separate. So, if having cheats activated turns off achievements, as it almost always does in other games, why on Earth do you think you should be able to get achievements in Cheat Mode x100? This is due to how Bethesda sorts saves. In my experience, the only achievements you can get with mods installed in most games are ones that actually come with the mods. So any achievement that you would of gotten most likely won't be obtainable unless you load an earlier save or start again. Taking into account its overall simplicity, Generic Mod Enabler delivers a simple and straightforward solution for helping you activate multiple game mods at the same time. It's designed to be version independent.
It must be installed manually. It also works on already modded saves. Big thanks to for the links. Mod Achievement Enabler This mod enables achievements when other mods are running! However in the case that it does, I will have it fixed very quickly. More than likely a mod will come out that'll enable achievements when using mods. So whenever you want to go for some Achievements you can disable your mods in-game and load an unmodded save. My save is marked as modded and I get the message that achievements are disabled when creating a new character.
But if it's like a mod for a knife that shoots exploding nuka-chickens that can also go through walls and drops 5 million caps on each explosion while simultaneously giving you god mode then they shouldn't unlock achievements. Thank you coolvid69, this is exactly what I needed. It can also find mods on the computer by full or partial matches, copy the list of activated mods to the clipboard or save it to a text file, as well as refresh the lists. Or maybe someone who knows. Honestly if the mod is only for aesthetic purposes then achievements should still be unlockable. If you load it after you make the save. Complete source code yes, it's one line is available at If you don't trust this mod, feel free to build that yourself and use it! Had a look at the files in the data folder, all are placed correctly, so it should work properly.
If you had a mod in Banished that tripled the output of resources for example, getting those resource-specific achievements would be much easier. The little trophy icon that shows you whether achievements are enabled when you load the save will still be crossed out, but when the game loads, this mod simply changes a boolean value that turns achievements back on. First go to sumwunns dll loader page. Thank you coolvid69, this is exactly what I needed. It's 50 not 100, they're easy to find just read any book with a value over 30.
I recently came to the knowledge that having mods enabled for a game results in gaining no Steam achievements Wish I knew this earlier. Considering the large number of mods this would delay the release of them. Originally posted by :Most of these comments are rather vague, so I'll try and give my best two cents. You must install manually to avoid all issues. Most of these comments are rather vague, so I'll try and give my best two cents. How do I know if it's working? Doesn't seem fair to me Unfortunately Mods mean you cant get achievements. What's new in Generic Mod Enabler jsgme 2.
It worked smoothly on Windows 10 in our tests. I've designed this to be version independent. If you're handling numerous mods, you can create multiple profiles with different settings, save them to file, and later open them to pick up where you left off, without having to go through the import step again. Use this instead: What is this? If you're upgrading from v1. Easily create a library of game mods Generic Mod Enabler jsgme is a tiny tool specially made to help gamers seamlessly create a library out of multiple mods and activate them. Is there a list of mods that I should avoid or some way of telling whether a mod will disable achievements? First go to sumwunns dll loader page. Zachary posted the best way to make the mod work.